PM3.02 - Diddy Kong - Subaction - SpecialAirHiCharge

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Stats

IASA: None
Subaction Index: 0x1e7

Scripts

Main

  1. ModelChanger { reference: 0, switch_index: 2, bone_group_index: 0 }
  2. loop Infinite times:
    1. SyncWait(1.0)
    2. DisableMovement(DisableVertical)
    3. ResetVerticalVelocityAndAcceleration(true)
    4. SyncWait(1.0)
    5. SetOrAddVelocity(SetOrAddVelocity { x_vel: 0.0, y_vel: -1.2, x_set: false, y_set: true })

GFX

  1. Goto(SpecialHiCharge GFX 0xd370)

SFX

  1. SoundEffectTransient(5288)
  2. loop 15 times:
    1. SyncWait(8.0)
    2. IntVariableAdd { variable: LongtermAccessInt (0x5b), value: 1 }

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. AsyncWait(8.0)
  3. RumbleLoop { unk1: 2, unk2: 0 }